| Key features | - Real-time 3D volume shader effects with visual feedback
- Measures average, minimum, maximum FPS and frame time
- Works in any WebGL-enabled browser without installation
- Cross-platform support for Windows, macOS, and Linux
- Public leaderboards with fair GPU tier classification
- Device-specific presets optimized for desktop and mobile
- CSV export for benchmark results
- Support for 19 languages
- Interactive camera controls for visualization
| - REST and HTTP with every method, query and path params, JSON, XML, text, form-data, URL-encoded and binary bodies
- gRPC with server reflection or proto files, unary and server-streaming calls, metadata and trailers, TLS and mutual TLS
- GraphQL queries and variables with data and errors split out
- WebSocket text, JSON and binary messages with live message log
- Traffic proxy to capture HTTP(S) traffic of apps and phones
- Python scripting for pre and post-request scripts with tests
- Test cases and CI integration with chapar-cli
- Environments with variables and secret values encrypted with OS keychain
- Import Postman collections, OpenAPI specs and proto files
- Code generation for cURL, Python, Go, JavaScript, Java, Ruby and .NET
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| What makes it different | - No download or installation required—benchmark directly in your browser
- Uses ray-marched 3D fractal workload for realistic GPU stress testing
- Reports renderer backend, API version, and fallback reasons for transparent results
- Fair competition leaderboards with GPU tier matching to prevent hardware dominance
- Automated device detection adjusts presets appropriately for desktop or mobile
| - Local-only data with no cloud sync or telemetry
- GPU-rendered native UI that starts quickly and runs on macOS, Linux and Windows without a browser engine
- Collections stored as YAML files in git for version control
- Built-in traffic proxy for inspecting and importing HTTP(S) traffic from other apps
- Free and open source under BSD 3-Clause license
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