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Fact sheet · Developer Tools

Volume Shader BM logo

Volume Shader BM

Free browser-based GPU benchmark tool with WebGL 3D volume rendering

Volume Shader BM specifications

Specifications of Volume Shader BM
SectionDeveloper Tools
Websitevolumeshader.dev
Votes20

Volume Shader BM metrics

Fact file for volumeshader.dev: Ahrefs Domain Rating and Majestic link facts, each with the change since the last fact check.
MetricValue
Domain Rating10 no change since last check
Trust Flow0 no change since last check
Citation Flow24 no change since last check
Referring domains117 no change since last check
External backlinks1,109 no change since last check

Fact: Ahrefs Domain Rating checked 17 Oct 2026, fact changed 16 Oct 2026. Fact: Majestic checked 16 Oct 2026, fact changed 16 Oct 2026. Link facts from Majestic. Trust Flow, Citation Flow and Topical Trust Flow are trademarks of Majestic-12 Ltd.

Volume Shader BM domain fact sheet

Read from the public RDAP record on 17 Oct 2026, 00:50 UTC.
Domain age1 year
Registered
Expires
RegistrarSpaceship, Inc.
DNSSECNot signed

Every domain fact for volumeshader.dev

A free WebGL-based browser benchmark that tests GPU performance by rendering a ray-marched 3D fractal, measuring FPS, frame time, and stability metrics without

Overview

Screenshot of the Volume Shader BM homepage
What volumeshader.dev looks like

Volume Shader BM is a web-based GPU performance testing tool that stresses your graphics card using 3D volume rendering while providing real-time visual feedback and performance metrics. The benchmark runs directly in your browser without any installation, measuring average, minimum, and maximum FPS, frame time, test duration, and a derived stability score. It supports WebGL2 and WebGPU across modern browsers including Chrome, Firefox, Safari, and Edge, and works on Windows, macOS, and Linux. The tool includes preset performance profiles optimized separately for desktop and mobile devices, public result leaderboards with fair GPU tier classification, and the ability to export and share results. Volume Shader BM does not read GPU temperature, power draw, or system-wide GPU utilization.

Feature facts

  • Real-time 3D volume shader effects with visual feedback
  • Measures average, minimum, maximum FPS and frame time
  • Works in any WebGL-enabled browser without installation
  • Cross-platform support for Windows, macOS, and Linux
  • Public leaderboards with fair GPU tier classification
  • Device-specific presets optimized for desktop and mobile
  • CSV export for benchmark results
  • Support for 19 languages
  • Interactive camera controls for visualization

Pricing

Pricing model: Free

Frequently looked up

Q1What is Volume Shader BM?
Volume Shader BM is a free browser GPU benchmark that renders a ray-marched 3D fractal through WebGL2 or WebGPU. It reports average, minimum, and maximum FPS, frame time, duration, and a derived stability score. It does not read temperature, power draw, or system-wide GPU utilization.
Q2Does Volume Shader run on CPU or GPU?
Volume Shader runs exclusively on your GPU (Graphics Processing Unit), not on the CPU. The benchmark uses WebGL fragment shaders that execute directly on the graphics card's parallel processing cores, allowing the tool to perform complex ray marching calculations for volumetric rendering at real-time speeds.
Q3What performance data does it provide?
Volume Shader measures average, minimum, and maximum FPS, frame time, test duration, and a derived stability score. It does not measure GPU utilization, temperature, or power draw.
Q4Can I compare my results with others?
Yes. Volume Shader BM provides public result pages and live GPU benchmark rankings. You can compare results by preset, device type, GPU model, browser, and rendering API. For fair comparison, use the same preset and check whether a result is leaderboard-eligible or based on enough verified samples.
Q5What browsers are supported?
Volume Shader works in modern browsers that support WebGL2, including Chrome, Firefox, Safari, and Edge. WebGPU is used when the browser, OS, driver, and adapter support it; otherwise the benchmark uses the WebGL2 path and labels the API so results can be compared fairly.

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More on this profile

Volume Shader BM has a free listing. The owner can unlock the full profile with a paid launch for $5:

  • Founder story (locked)
  • Milestones (locked)
  • Demo video (locked)
  • Dofollow website link (locked)

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